Files
dndmaster/backend/server.js
T
Marces Zastrow 50c7c2c550 Peter
2025-01-17 14:41:56 +01:00

636 lines
21 KiB
JavaScript

const express = require('express');
const sqlite3 = require('sqlite3').verbose();
const bcrypt = require('bcrypt');
const cors = require('cors');
const bodyParser = require('body-parser');
const crypto = require('crypto');
const multer = require('multer'); // Add this to your dependencies
const storage = multer.memoryStorage();
const upload = multer({
storage: storage,
limits: {
fileSize: 50 * 1024 * 1024 // 50MB limit
}
});
const app = express();
const port = 5000;
// Middleware
app.use(cors());
app.use(bodyParser.json({limit: '50mb'})); // Increase JSON payload limit
app.use(bodyParser.urlencoded({limit: '50mb', extended: true})); // Increase URL-encoded payload limit
// SQLite database setup
const db = new sqlite3.Database('./database.db', (err) => {
if (err) {
console.error(err.message);
} else {
console.log('Connected to SQLite database.');
}
});
// Create users table if it doesn't exist
db.run(`CREATE TABLE IF NOT EXISTS users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT UNIQUE,
email TEXT UNIQUE,
password TEXT
)`);
// Create games table if it doesn't exist
db.run(`CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY,
name TEXT,
description TEXT,
game_master_id INTEGER,
participants TEXT
)`);
//User Part
// Registration route
app.post('/register', async (req, res) => {
const { username, email, password } = req.body;
console.log("Trying to Register: ", username);
try {
const hashedPassword = await bcrypt.hash(password, 10);
const stmt = db.prepare('INSERT INTO users (username, email, password) VALUES (?, ?, ?)');
stmt.run([username, email, hashedPassword], function (err) {
if (err) {
return res.status(400).json({ error: 'User already exists or invalid data.' });
}
res.status(201).json({ message: 'User registered successfully!', userId: this.lastID });
});
stmt.finalize();
} catch (error) {
res.status(500).json({ error: 'Internal server error' });
}
});
// Login route
app.post('/login', (req, res) => {
const { username, password } = req.body;
db.get('SELECT * FROM users WHERE username = ?', [username], async (err, row) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
if (!row || !(await bcrypt.compare(password, row.password))) {
return res.status(400).json({ error: 'Invalid username or password.' });
}
res.json({ success: true, message: 'Login successful!', userId: row.id });
});
});
// Game Part
// Fetch games for a specific user
app.get('/games/:userId', (req, res) => {
const userId = req.params.userId;
db.all(
`SELECT * FROM games WHERE game_master_id = ? OR participants LIKE ?`,
[userId, `%${userId}%`],
(err, rows) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
res.json(rows);
}
);
});
// Fetch game details including game master
app.get('/games/:gameId/master', (req, res) => {
const gameId = req.params.gameId;
db.get('SELECT * FROM games WHERE game_id = ?', [gameId], (err, row) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
if (!row) {
return res.status(404).json({ error: 'Game not found' });
}
// Convert game_master_id to number for consistent comparison
res.json(row);
});
});
// Join Game
app.post('/joinGame/:gameId', (req, res) => {
const gameId = req.params.gameId;
const userId = req.body.userId;
db.get('SELECT * FROM games WHERE game_id = ?', [gameId], (err, game) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
const participants = JSON.parse(game.participants);
const gameMasterId = game.game_master_id;
// Check if the user is already a participant or the game master
if (gameMasterId === userId || participants.includes(userId)) {
return res.status(400).json({ error: 'User is already a participant or the game master.' });
}
participants.push(userId);
const stmt = db.prepare('UPDATE games SET participants = ? WHERE game_id = ?');
stmt.run([JSON.stringify(participants), gameId], function (err) {
if (err) {
return res.status(400).json({ error: 'Failed to join game.' });
}
res.status(201).json({ message: 'User joined game successfully!', gameId: gameId });
});
stmt.finalize();
});
});
// Create a new game
app.post('/games', (req, res) => {
const { name, description, gameMasterId, participants } = req.body;
const stmt = db.prepare('INSERT INTO games (name, description, game_master_id, participants) VALUES (?, ?, ?, ?)');
stmt.run([name, description, gameMasterId, JSON.stringify(participants)], function (err) {
if (err) {
return res.status(400).json({ error: 'Failed to create game.' });
}
res.status(201).json({ message: 'Game created successfully!', gameId: this.lastID });
});
stmt.finalize();
});
app.post('/createGame', (req, res) => {
const { name, description, gameMasterId, participants } = req.body;
const gameId = crypto.randomBytes(4).toString('hex');
// Convert gameMasterId to integer
const parsedGameMasterId = parseInt(gameMasterId);
const stmt = db.prepare('INSERT INTO games (game_id, name, description, game_master_id, participants) VALUES (?, ?, ?, ?, ?)');
stmt.run([gameId, name, description, parsedGameMasterId, JSON.stringify(participants)], function (err) {
if (err) {
console.error('Database error:', err);
return res.status(400).json({ error: 'Failed to create game.' });
}
res.status(201).json({ message: 'Game created successfully!', gameId: gameId });
});
stmt.finalize();
});
// Master Part
// Fetch game Participant Characters
app.get('/games/:gameId/playerchars', (req, res) => {
const gameId = req.params.gameId;
db.all('SELECT * FROM PlayerCharacter WHERE GameID = ?', [gameId], (err, rows) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
// Process each row and convert BLOB to base64 if image exists
const processedRows = rows.map(row => {
if (row.Img) {
row.Img = `data:image/jpeg;base64,${row.Img.toString('base64')}`;
}
return row;
});
res.json(processedRows);
});
});
// Fetch game NPCs
app.get('/games/:gameId/npcs', (req, res) => {
const gameId = req.params.gameId;
db.all('SELECT * FROM NPC WHERE GameID = ?', [gameId], (err, rows) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
// Process each row and convert BLOB to base64 if image exists
const processedRows = rows.map(row => {
if (row.Img) {
row.Img = `data:image/jpeg;base64,${row.Img.toString('base64')}`;
}
return row;
});
res.json(processedRows);
});
});
// Fetch game Items
app.get('/games/:gameId/items', (req, res) => {
const gameId = req.params.gameId;
db.all(`
SELECT i.*,
COALESCE(pc.CharName, n.Name) as OwnerName
FROM Item i
LEFT JOIN PlayerCharacter pc ON i.OwnerID = pc.CharID
LEFT JOIN NPC n ON i.OwnerID = n.NPCID
WHERE i.GameID = ?`,
[gameId],
(err, rows) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
// Convert image data to base64 and store as Img property
const processedRows = rows.map(row => {
if (row.img) { // Database column is lowercase
row.Img = `data:image/jpeg;base64,${row.img.toString('base64')}`; // Store as uppercase Img
}
return row;
});
res.json(processedRows);
}
);
});
// Player Part
// Create Player Character
app.post('/games/character/create', upload.single('image'), (req, res) => {
const {
charName, race, sex, age, job, description,
maxHealth, maxMana, strength, dexterity, agility, endurance,
gameId, playerId
} = req.body;
const imageBuffer = req.file ? req.file.buffer : null;
const stmt = db.prepare(`
INSERT INTO PlayerCharacter (
GameID, PlayerID, CharName, Race, Sex, Age, Job,
description, maxHealth, currentHealth, maxMana, currentMana,
Strength, Dexterity, Agility, Endurance, Level, Gold, Img
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 1, 0, ?)
`);
stmt.run([
gameId, playerId, charName, race, sex, age, job,
description, maxHealth, maxHealth, maxMana, maxMana,
strength, dexterity, agility, endurance, imageBuffer
], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
res.status(201).json({
message: 'Character created successfully!',
characterId: this.lastID
});
});
stmt.finalize();
});
// Fetch all Player Characters of Player
app.get('/games/:userId/characters', (req, res) => {
const userId = req.params.userId;
db.all('SELECT * FROM PlayerCharacter WHERE PlayerId = ?', [userId], (err, rows) => {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
// Process each row and convert BLOB to base64 if image exists
const processedRows = rows.map(row => {
if (row.Img) {
row.Img = `data:image/jpeg;base64,${row.Img.toString('base64')}`;
}
return row;
});
res.json(processedRows);
});
});
// Fetch Player Character
app.get('/games/:gameId/:userId/character', (req, res) => {
const gameId = req.params.gameId;
const userId = req.params.userId;
console.log(`Fetching character for gameId: ${gameId}, userId: ${userId}`); // Debug output
db.get('SELECT * FROM PlayerCharacter WHERE GameID = ? AND PlayerID = ?', [gameId, userId], (err, row) => {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
if (!row) {
return res.status(404).json({ error: 'No character found' });
}
// Convert BLOB to base64 string if image exists
if (row.Img) {
row.Img = `data:image/jpeg;base64,${row.Img.toString('base64')}`;
}
res.json(row);
});
});
// Update character image
app.put('/games/:gameId/:userId/character/image', upload.single('image'), (req, res) => {
const gameId = req.params.gameId;
const userId = req.params.userId;
const imageBuffer = req.file.buffer;
const stmt = db.prepare('UPDATE PlayerCharacter SET Img = ? WHERE GameID = ? AND PlayerID = ?');
stmt.run([imageBuffer, gameId, userId], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
res.json({ message: 'Image updated successfully!' });
});
stmt.finalize();
});
// Update Player Character Description
app.put('/games/:gameId/:userId/character', (req, res) => {
const gameId = req.params.gameId;
const userId = req.params.userId;
const { description } = req.body;
const stmt = db.prepare('UPDATE PlayerCharacter SET description = ? WHERE GameID = ? AND PlayerID = ?');
stmt.run([description, gameId, userId], function (err) {
if (err) {
console.error('Database error:', err); // Debug output
return res.status(500).json({ error: 'Internal server error' });
}
res.json({ message: 'Description updated successfully!' });
});
stmt.finalize();
});
// Update Player Character
app.put('/games/character/:charId', async (req, res) => {
const charId = req.params.charId;
const {
charName, race, sex, age, job, description,
maxHealth, currentHealth, maxMana, currentMana,
strength, dexterity, agility, endurance,
level, gold
} = req.body;
const stmt = db.prepare(`
UPDATE PlayerCharacter
SET CharName = ?, Race = ?, Sex = ?, Age = ?, Job = ?,
Description = ?, MaxHealth = ?, CurrentHealth = ?,
MaxMana = ?, CurrentMana = ?, Strength = ?,
Dexterity = ?, Agility = ?, Endurance = ?,
Level = ?, Gold = ?
WHERE CharID = ?
`);
stmt.run([
charName, race, sex, age, job, description,
maxHealth, currentHealth, maxMana, currentMana,
strength, dexterity, agility, endurance,
level, gold, charId
], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
if (this.changes === 0) {
return res.status(404).json({ error: 'Character not found' });
}
res.json({ message: 'Character updated successfully!' });
});
stmt.finalize();
});
// Fetch Player Items
app.get('/games/:gameId/:charId/items', (req, res) => {
const gameId = req.params.gameId;
const charId = req.params.charId;
console.log(`Fetching Items for GameID: ${gameId}, CharID: ${charId}`);
db.all('SELECT * FROM Item WHERE GameID = ? AND OwnerID = ?', [gameId, charId], (err, rows) => {
if (err) {
console.error('Database error:', err); // Debug output
return res.status(500).json({ error: 'Internal server error' });
}
console.log(rows); // Debug output
res.json(rows);
});
});
// Item Part
// Create Item
app.post('/games/item/create', upload.single('image'), (req, res) => {
const {
ItemName, Type, Art, Rarity, MaxDurability, CurrentDurability,
GoldValue, Abilities, GameID, AP
} = req.body;
const imageBuffer = req.file ? req.file.buffer : null;
const stmt = db.prepare(`
INSERT INTO Item (
ItemName, Type, Art, Rarity, MaxDurability, CurrentDurability,
GoldValue, Abilities, GameID, OwnerID, img, AP
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, NULL, ?, ?)
`);
stmt.run([
ItemName, Type, Art, Rarity, MaxDurability, CurrentDurability,
GoldValue, Abilities, GameID, imageBuffer, AP
], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
res.status(201).json({
message: 'Item created successfully!',
itemId: this.lastID
});
});
stmt.finalize();
});
// Set Item Owner
app.post('/games/:charId/:itemId/owner', (req, res) => {
const gameId = req.params.gameId;
const itemId = req.params.itemId;
const ownerId = req.body.ownerId;
db.run('UPDATE Item SET OwnerID = ? WHERE ItemID = ?', [ownerId, gameId, itemId], function (err) {
if (err) {
return res.status(400).json({ error: 'Failed to update item owner.' });
}
res.json({ message: 'Item owner updated successfully!' });
});
})
// Update Item details including owner
app.put('/games/item/:itemId', (req, res) => {
const itemId = req.params.itemId;
const {
ItemName, Type, Art, Rarity, MaxDurability, CurrentDurability,
GoldValue, Abilities, OwnerID, AP
} = req.body;
// Validate required fields
if (!ItemName) {
return res.status(400).json({ error: 'Item name is required' });
}
const stmt = db.prepare(`
UPDATE Item
SET ItemName = ?, Type = ?, Art = ?, Rarity = ?,
MaxDurability = ?, CurrentDurability = ?, GoldValue = ?,
Abilities = ?, OwnerID = ?, AP = ?
WHERE ItemID = ?
`);
stmt.run([
ItemName, Type, Art, Rarity,
MaxDurability, CurrentDurability, GoldValue,
Abilities, OwnerID, AP, itemId
], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
if (this.changes === 0) {
return res.status(404).json({ error: 'Item not found' });
}
res.json({ message: 'Item updated successfully!' });
});
stmt.finalize();
});
//NPC part
// Create NPC
app.post('/games/npc/create', upload.single('image'), (req, res) => {
const {
Name, Race, Sex, Age, Job, Description,
MaxHealth, MaxMana, Strength, Dexterity,
Agility, Endurance, Allied, Level, GameID
} = req.body;
const imageBuffer = req.file ? req.file.buffer : null;
const stmt = db.prepare(`
INSERT INTO NPC (
GameID, Name, Race, Sex, Age, Job, Description,
MaxHealth, CurrentHealth, MaxMana, CurrentMana,
Strength, Dexterity, Agility, Endurance,
Level, Allied, Img
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`);
stmt.run([
GameID, Name, Race, Sex, Age, Job, Description,
MaxHealth, MaxHealth, MaxMana, MaxMana,
Strength, Dexterity, Agility, Endurance,
Level, Allied, imageBuffer
], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
res.status(201).json({
message: 'NPC created successfully!',
npcId: this.lastID
});
});
stmt.finalize();
});
// Update NPC details
app.put('/games/npc/:npcId', upload.single('image'), (req, res) => {
const npcId = req.params.npcId;
const {
Name, Race, Sex, Age, Job, Description,
MaxHealth, CurrentHealth, MaxMana, CurrentMana,
Strength, Dexterity, Agility, Endurance,
Level, Allied
} = req.body;
let updateQuery = `
UPDATE NPC SET
Name = ?, Race = ?, Sex = ?, Age = ?, Job = ?,
Description = ?, MaxHealth = ?, CurrentHealth = ?,
MaxMana = ?, CurrentMana = ?, Strength = ?,
Dexterity = ?, Agility = ?, Endurance = ?,
Level = ?, Allied = ?
`;
let params = [
Name, Race, Sex, Age, Job, Description,
MaxHealth, CurrentHealth, MaxMana, CurrentMana,
Strength, Dexterity, Agility, Endurance,
Level, Allied
];
// If new image is uploaded, add it to the update
if (req.file) {
updateQuery += `, Img = ?`;
params.push(req.file.buffer);
}
updateQuery += ` WHERE NPCID = ?`;
params.push(npcId);
const stmt = db.prepare(updateQuery);
stmt.run(params, function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
if (this.changes === 0) {
return res.status(404).json({ error: 'NPC not found' });
}
res.json({ message: 'NPC updated successfully!' });
});
stmt.finalize();
});
// Get NPC details
app.get('/games/npc/:npcId', (req, res) => {
const npcId = req.params.npcId;
db.get('SELECT * FROM NPC WHERE NPCID = ?', [npcId], (err, row) => {
if (err) {
return res.status(500).json({ error: 'Internal server error' });
}
if (!row) {
return res.status(404).json({ error: 'NPC not found' });
}
// Convert BLOB to base64 string if image exists
if (row.Img) {
row.Img = `data:image/jpeg;base64,${row.Img.toString('base64')}`;
}
res.json(row);
});
});
// Update NPC image
app.put('/games/npc/:npcId/image', upload.single('image'), (req, res) => {
const npcId = req.params.npcId;
const imageBuffer = req.file.buffer;
const stmt = db.prepare('UPDATE NPC SET Img = ? WHERE NPCID = ?');
stmt.run([imageBuffer, npcId], function(err) {
if (err) {
console.error('Database error:', err);
return res.status(500).json({ error: 'Internal server error' });
}
if (this.changes === 0) {
return res.status(404).json({ error: 'NPC not found' });
}
res.json({ message: 'NPC image updated successfully!' });
});
stmt.finalize();
});
// Start the server
app.listen(port, () => {
console.log(`Server running on http://localhost:${port}`);
});